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- /* Copyright (C) 1989, 1991 Aladdin Enterprises. All rights reserved.
- Distributed by Free Software Foundation, Inc.
-
- This file is part of Ghostscript.
-
- Ghostscript is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY. No author or distributor accepts responsibility
- to anyone for the consequences of using it or for whether it serves any
- particular purpose or works at all, unless he says so in writing. Refer
- to the Ghostscript General Public License for full details.
-
- Everyone is granted permission to copy, modify and redistribute
- Ghostscript, but only under the conditions described in the Ghostscript
- General Public License. A copy of this license is supposed to have been
- given to you along with Ghostscript so you can know your rights and
- responsibilities. It should be in a file named COPYING. Among other
- things, the copyright notice and this notice must be preserved on all
- copies. */
-
- /* gxdevmem.h */
- /* "Memory" device structure for Ghostscript library */
- /* Requires gxdevice.h */
-
- /*
- * A 'memory' device is essentially a stored bitmap.
- * There are several different kinds: 1-bit black and white,
- * 2-, 4-, and 8-bit mapped color, and 16-, 24-, and 32-bit true color.
- * (16-bit uses 5/6/5 bits per color. 24- and 32-bit are equivalent:
- * 24-bit takes less space, but is slower.) All use the same structure,
- * since it's so awkward to get the effect of subclasses in C.
- *
- * On little-endian machines, the bytes can be stored in either order.
- * Little-endian order is the default, since this allows efficient
- * updating; big-endian is required if the bits will be used as the
- * source for a rendering operation (e.g., in the character cache).
- * We provide an operation to normalize the byte order, and we trust the
- * client not to do any rendering operations if the byte order is
- * reversed.
- */
- typedef struct gx_device_memory_s gx_device_memory;
- struct gx_device_memory_s {
- gx_device_common; /* (see gxdevice.h) */
- gs_matrix initial_matrix; /* the initial transformation */
- uint raster; /* bytes per scan line, */
- /* filled in by 'open' */
- byte *base;
- byte **line_ptrs; /* scan line pointers */
- int bytes_le; /* chunk size (2 bytes) if */
- /* bytes are stored in */
- /* little-endian order, else 0 */
- /* Following is only needed for monochrome */
- int invert; /* 0 if 1=white, -1 if 1=black */
- /* Following are only needed for mapped color */
- int palette_size; /* # of entries */
- byte *palette; /* RGB triples */
- };
- extern const gx_device_memory
- mem_mono_device,
- mem_mapped2_color_device,
- mem_mapped4_color_device,
- mem_mapped8_color_device,
- mem_true16_color_device,
- mem_true24_color_device,
- mem_true32_color_device;
-
- /*
- * Memory devices may have special setup requirements.
- * In particular, it may not be obvious how much space to allocate
- * for the bitmap. Here is the routine that computes this
- * from the width and height in the device structure.
- */
- extern ulong gdev_mem_bitmap_size(P1(const gx_device_memory *));
- /*
- * Compute the raster (bytes per line) similarly.
- */
- extern uint gdev_mem_raster(P1(const gx_device_memory *));
-
- /* Determine the appropriate memory device for a given */
- /* number of bits per pixel (0 if none suitable). */
- extern const gx_device_memory *gdev_mem_device_for_bits(P1(int));
-
- /* Test whether a device is a memory device. */
- extern int gs_device_is_memory(P1(const gx_device *));
-
- /* Ensure that the data bytes are in big-endian order. */
- /* This is only needed when the bitmap will be used as the source */
- /* for a copy_mono operation, and is only used for the character cache */
- /* and similar RAM-resident devices. */
- extern void gdev_mem_ensure_byte_order(P1(gx_device_memory *));
-
- /*
- * A memory device is guaranteed to allocate the bitmap consecutively,
- * i.e., in the form that can serve as input to copy_mono or copy_color
- * operations (provided that the bytes are in big-endian order, of course).
- */
-